Overview
Taking on the adventure as Sebastian the Bird, players will have a rush of excitement and wonder as they engage with their surroundings, tapping into the unique experience of using their beak and flying in the skies. However, as the Rainstorm approaches, players must remain vigilance, ensuring the protection of fellow animals from lurking predators. In the face of potential danger, players must also confront their own fears of becoming prey, and maintain courage in the challenges that lie ahead.
Watch full footage of Beak Interaction from Area1 & Path 1 under GAMEPLAY
Watch full footage of Fly from Area2 under GAMEPLAY
While hands are "tied", players will be able to interact with the world with their "long beak" and fly around flapping their "wings".
Early Version Trailer : Before the Hurricane
Click to Download Table of Game Design Macro
Above is the screenshot of Table Game Design Macro. In case the text contents are not clear, feel free to download the file.
Click to Download The Storyboard
Wind Map
Above is the screenshot of Storyboard and Wind Map. The Wind Map may help you understand the geographical information of Area 3 and Area 4
Due to ongoing technical issues, the following videos and images are separately recorded and took in engine and do not represent final quality. These videos and images are part of a stage progress report. If you are interested in this project and want to have conversation on designs, feel free to reach out to me via EMAIL.
The following videos may include rapid flashing and high-speed motion sequences that could result in motion sickness or trigger seizures. If you experience any discomfort, it is advisable to stop watching immediately and take a break or seek medical advice.
Area 1 & Path1
Waking up from the nest and finding out the nest is broken, Sebastian needs to find some sticks to fix it. Once the nest is restored, Sebastian goes through path to the open world
Area2
This is the usual playground for Sebastian, a good place to relax. And first thing first, is to fly around place.
Area 4-3
Luckily, Sebastian made it to the other side, yet the landslide blocked the way back and sun. It is so dark in the cave and Sebastian need to wait for the lightning strike to identify the way…try not to fall, because snakes are wandering at the bottom of cave…
In Area 3-2, baby suqirrels are trapped on a lonely rock surrounded by alligators. Sebastian needs to find a way to reach the squirrels without noticed by gators. Though the heavy wind is not supposed for fly, luckily these gators have poor eyesight. Can Sebastian successfully sneak in and out? Be careful and keep in mind that water is their home field.
When the rain began to pour, Sebastian and squirrel family seek shelter under cliff. Though they are safe from predators, the ground is shaken by the landslide. Good thing is no need to hurry here, take your time , be patient, step by step, beak by beak. Find out the steady path or wait for the inbetween of gusts, and take the jump.
Yu Zhou | Game Designs | Level Designs | Other Projects | |
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HOME PAGE | Timely Shot | WAVES - Portal 2 | Physical Computings | |
Before the Rainstorm | Storm Remnants - UEFN | Visual Designs | ||
Duckrossing | Esports Podcasts | |||
yuzhou020606@163.com | Earlier Concepts | Motion Pictures |